Body Modeling for Games - Mayan Escalante

Whatcha gonna learn?

Creating characters for games presents many challenges for the 3D artist. Issues such as poly count, flexibility of the rig, art direction, and the game environment itself will dictate the final look of the character. In this DVD, Mayan continues from the head model and design used in “Head Modeling for Games”, demonstrating the tools and techniques used to create low polygon characters. Topics such as working from a concept design, poly count, scripts, props and topology are discussed.

  • Product Code: MES02
  • ISBN: 1-59762-974-X
  • UPC: 805366012939
  • Duration: 515 minutes
  • Formats: DVD-ROM
  1. Setting up the Scene
  2. Blocking in the Body
  3. Modeling Secondary Details
  4. Modeling Finishing Details
  5. Modeling Hands
  6. Modeling Boots
  7. Gear Modeling and Integration
  8. Edge Smoothing and Finalizing Scene

About Mayan Escalante

Mayan is a graduate of the Art Center College of Design, where he studied illustration and entertainment design. He has worked as a freelance illustrator and is currently a character artist for Electronic Arts Los Angeles, where he has contributed concept art and 3D assets for numerous projects including several games in the popular Medal of Honor series. His work has also appeared in galleries and print. Mayan has taught at USC and is currently an instructor at the Gnomon School of Visual Effects.

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