Whatcha gonna learn?
In this first of two DVDs, Cameron Davis discusses character design at its most fundamental. He begins with basic design theory, color and shape, and shows how to use them to visually tell a story with a character. Beginning with a loose story, Cameron takes you through his thought process when designing for games or animation. From brainstorming to loose sketching, reference gathering and silhouette studies, Cameron shows all the stages of ideation and ends with a finished line drawing that is ready for color.
- Warm-Up
- Design Theory - Horns vs. Halos
- Referencing Nature - Jocks vs. Stoners
- The Final Design
- Getting the Brief and Brainstorming
- Building Visual Vocabulary
- Focusing the Design
- Thumbnails / Silhouette
- Facial Studies
- Refining Shapes and Materials
- Tweaking Digitally / Thinking Graphically
- Personality Sketch
- Loose Turnarounds
- Orthographic Front and Side / Final Line Drawing
- Product Code: CDV01
- ISBN: 1-59762-802-6
- UPC: 805366017620
- Duration: 105 minutes
- Formats: DVD-ROM, Digital Download, Online Subscription
About Cameron Davis
Born in Hillsboro, Oregon, Cameron attended the Rhode Island School of Design (RISD) and graduated with a BFA in illustration in 2005. After an invaluable internship at Design Studio Press he was offered a job as a concept artist at Neversoft Entertainment working on such video game titles as Tony Hawk and Guitar Hero. Cameron has worked with Activision, McFarlane Toys, Earache Records, Rhythm and Hues, and Psyop Animation to name a few. He enjoys telling stories.