Character Texturing for Production - Ben Neall

Whatcha gonna learn?

Behind the Scenes (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. In this chapter of the BTS series Ben Neall explores the many aspects of texture creation for the main character Geo. Some of these aspects include techniques such as UVing, Projecting, Texture Painting using 2D and 3D softwares, as well as overviews of shader and render setup. Ben also shows techniques to help the artist in the visual development stage, using compositing software to make real-time decisions. The viewer will also see actual production meetings in which the design and creation of the textures are discussed.

  • Product Code: BTS04
  • ISBN: 1-59762-862-X
  • UPC: 805366017026
  • Duration: 330 minutes
  • Formats: DVD-ROM
  1. Intro/First Production Meeting
  2. Photo Shoot
  3. UVing the Head
  4. Texturing the Head
  5. Shaders & Compositing
  6. Cigar: Start to Finish
  7. UVing the Suit
  8. Texturing the Suit
  9. Second Production Meeting
  10. Compositing the Suit
  11. Outro

About Ben Neall

Ben Neall received a Bachelor of Fine Arts from Chico State University, with a major in Painting and Drawing. With a background in traditional art, Ben started his career in texturing at Luma Pictures, and has been Lead Texture Artist at Luma since 2005. In this position he has worked on many projects, including City of Ember, Pirates of the Caribbean: At World’s End, No Country for Old Men, and Underworld: Evolution.

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