Creature Modeling for Production - Laurent Pierlot

Whatcha gonna learn?

In this DVD, Laurent reveals his process for creating a high resolution creature, designed by Carlos Huante, for the video-game cinematic production pipeline. The pipeline presents many challenges such as working with short deadlines, achieving a clean topology and being able to interpret a 3/4 view concept into a complex and detailed 3D model. This DVD will cover the creature modeling from low-poly modeling to high-poly detailing using 3ds Max and ZBrush. Topics include Max’s basic polygon tools, creating the base volumes and proportions, cleaning up topology, reshaping in ZBrush, and lighting and rendering a sample still with Brazil for presentation to clients and supervisors..

  • Product Code: LPI01
  • ISBN: 1-59762-919-7
  • UPC: 805366016456
  • Duration: 180 minutes
  • Formats: DVD-ROM
  1. Low Poly Modeling of the Body
  2. Subdividing the Body
  3. Low Poly Modeling of the Arms and Legs
  4. Subdividing/Detailing the Arms and Legs
  5. Reshaping the Mesh in ZBrush
  6. Adding the Final Details
  7. Lighting, Rendering for a Sample Still

About Laurent Pierlot

Laurent Pierlot is an alumnus of ESAAT in Roubaix, France and Supinfocom in Valenciennes. After finishing his student movie Baecktopur, which combined live footage mixed with 3D characters, he began working at SPARX in Vietnam as a modeling and lighting artist. He then worked at Attitude Studio in Paris for one year before joining Blur Studio in California as a character modeler and CG supervisor. At Blur, Laurent has worked on lighting, rendering and compositing on a number of projects including the game cinematics for BloodRayne 2, Area-51, The Punisher, Hellgate, Rise of Legends, Fantastic 4 and X-Men Legends.

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