Whatcha gonna learn?
In this DVD Zack Petroc presents a modern approach to digital sculpting that includes technical discussions, and features in-depth techniques for adding life and realism to your characters. Using a Maya-to-ZBrush workflow, the viewer takes a step-by-step look at how underlying muscles and bone structure affect the true form of the human body. The Maya content highlights creating and preparing a low-resolution base mesh, and includes techniques that apply to other Poly modeling packages. The central part of this demonstration takes place in ZBrush, with a comprehensive description of how to develop anatomy while adding weight, balance, and realism to your character. Finally, Zack showcases techniques for using the detailed ZBrush mesh to create an organized animatable mesh in Maya. This lecture is intended for all students and professionals who wish to strengthen their character work through furthering their knowledge of human anatomy.
- Product Code: ZPE01
- ISBN: 1-930878-40-0
- UPC: 805366004132
- Duration: 140 minutes
- Formats: DVD-ROM
- Block-in Maya Mesh
- Initial Development: Gesture and Torso
- Initial Development: Leg and Foot
- Initial Development: Arm and Hand
- Initial Development: Head
- Finalizing: Torso
- Finalizing: Leg and Foot
- Finalizing: Arm and Hand
- Finalizing: Head
- Gesture Tweaks and Superficial Veins
- Creating an Organized Mesh
About Zack Petroc
Zack Petroc has a Bachelor of Fine Arts degree from the Cleveland Institute of Art with a major in Sculpture. He studied anatomy at Case Western Reserve School of Medicine, and figure sculpture in Florence, Italy. Zack's strong design foundation and unique approaches to digital sculpting enable him to contribute to all aspects of design, from concept to final sculpt. Zack was model supervisor on Sky Captain and the World of Tomorrow, and continues working with director Kerry Conran as an art director and model supervisor on John Carter of Mars.